Available for select projects Los Angeles / Worldwide
Interfaces that
belong in the world.
Independent UI/UX consulting for ambitious games—and production-ready Unreal Engine interface systems for teams moving fast.
One practice.
Two ways to ship better.
From first flow to final pixel, the work connects player intent, visual identity, and implementation reality.
Game UI/UX
Consulting
UX architecture, interface direction, FUI, HUDs, visual systems, and embedded senior support—from pitch through production.
- Player flows & wireframes
- Art direction & UI systems
- Prototype to engine handoff
Unreal
UI Assets
Drop-in fictional interface packs with animated materials, customizable widgets, and production-minded structure.
- Seamlessly looping materials
- Editable layouts & parameters
- Built for real-time production
Shipped worlds.
Readable systems.
Interface art, UX, motion, iconography, and in-world screens built to feel native to each game—not pasted on top.
Call of Duty:
Advanced Warfare
A minimal, advanced contextual HUD—including a weapon-mounted ammo panel that was a first for the franchise.
- Focus
- Contextual HUD
- Modes
- Campaign / multiplayer
- Output
- UI style guide
[REDACTED]
A high-energy interface language for a sci-fi roguelike in The Callisto Protocol universe—built around punk-rock graphic novel attitude.
- Focus
- Full interface ecosystem
- World
- Action roguelike
- System
- HUD / menus / icons
A senior interface partner,
inside your team.
Engage at a defining moment or across the full production. The goal is always the same: make a complex game feel legible, coherent, and unmistakably yours.
UX architecture
Turn game systems into flows players can understand under real gameplay constraints.
- Feature mapping
- Player journeys
- Wireframes
- Interaction prototypes
UI art direction
Define the visual rules, hierarchy, and motion behavior that make the interface feel native to the IP.
FUI & HUD
Build diegetic screens, tactical overlays, reticles, and contextual feedback that serve the fantasy.
Systems & handoff
Create reusable components, specs, and engine-ready logic your team can scale with confidence.
Bring the hard part.
Book a working session ↗From unknowns
to a system.
- 01Frame
Audit the game, constraints, audience, and production reality.
- 02Prove
Prototype the riskiest flows and establish a visual target.
- 03Systemize
Turn the winning direction into reusable patterns and components.
- 04Ship
Partner through implementation, review, polish, and handoff.
DISPLAYING.XYZ PRESENTS
Fictional UI.
Real production value.
A growing library of high-quality interface packs made for Unreal Engine. Drop them into a scene, customize the logic and palette, and keep building.

Detail is not decoration.
It is how a world becomes believable.
Every project.
One evolving practice.
Nineteen projects spanning game interfaces, motion systems, iconography, tools, and experimental work—each viewable without leaving Panoramix.
PANORAMIX / LOS ANGELES
Design sense.
Production instinct.
Panoramix is an independent interface studio focused on video games, fictional interfaces, and real-time systems.
Experience across studios including EA, Ubisoft, and Activision shaped a practice that bridges experience design, visual craft, motion, and the constraints of shipping. Panoramix brings that senior expertise to teams who need clear thinking, credible worlds, and interfaces built for production.
Have a game in motion?