Available for select projects Los Angeles / Worldwide

Interfaces that
belong in the world.

Independent UI/UX consulting for ambitious games—and production-ready Unreal Engine interface systems for teams moving fast.

19Case studies
AAATo indie
UEReady assets
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THE CALLISTO PROTOCOL✦CALL OF DUTY✦RAINBOW SIX✦DEAD SPACE✦[REDACTED]✦ARMAJET✦
01 / TWO PRACTICES

One practice.
Two ways to ship better.

From first flow to final pixel, the work connects player intent, visual identity, and implementation reality.

02 / SELECTED WORK

Shipped worlds.
Readable systems.

Interface art, UX, motion, iconography, and in-world screens built to feel native to each game—not pasted on top.

03 HUD · RETICLES · STYLE GUIDE

Call of Duty:
Advanced Warfare

A minimal, advanced contextual HUD—including a weapon-mounted ammo panel that was a first for the franchise.

Focus
Contextual HUD
Modes
Campaign / multiplayer
Output
UI style guide
04 UI ART · UX · MOTION · UNREAL

[REDACTED]

A high-energy interface language for a sci-fi roguelike in The Callisto Protocol universe—built around punk-rock graphic novel attitude.

Focus
Full interface ecosystem
World
Action roguelike
System
HUD / menus / icons
03 / CONSULTING

A senior interface partner,
inside your team.

Engage at a defining moment or across the full production. The goal is always the same: make a complex game feel legible, coherent, and unmistakably yours.

01

UX architecture

Turn game systems into flows players can understand under real gameplay constraints.

  • Feature mapping
  • Player journeys
  • Wireframes
  • Interaction prototypes
02

UI art direction

Define the visual rules, hierarchy, and motion behavior that make the interface feel native to the IP.

03

FUI & HUD

Build diegetic screens, tactical overlays, reticles, and contextual feedback that serve the fantasy.

04

Systems & handoff

Create reusable components, specs, and engine-ready logic your team can scale with confidence.

THE ENGAGEMENT

From unknowns
to a system.

  1. 01
    Frame

    Audit the game, constraints, audience, and production reality.

  2. 02
    Prove

    Prototype the riskiest flows and establish a visual target.

  3. 03
    Systemize

    Turn the winning direction into reusable patterns and components.

  4. 04
    Ship

    Partner through implementation, review, polish, and handoff.

04 / UNREAL ASSETS

DISPLAYING.XYZ PRESENTS

Fictional UI.
Real production value.

A growing library of high-quality interface packs made for Unreal Engine. Drop them into a scene, customize the logic and palette, and keep building.

Looping materialsEditable parametersDrag & dropUnity versions available
Call of Duty Advanced Warfare 3D iconography study
Armajet game UI medals and iconography
Call of Duty Advanced Warfare interface icon design

Detail is not decoration.
It is how a world becomes believable.

05 / COMPLETE ARCHIVE

Every project.
One evolving practice.

Nineteen projects spanning game interfaces, motion systems, iconography, tools, and experimental work—each viewable without leaving Panoramix.

Select a project to open the internal gallery
Panoramix mark PANORAMIX / LOS ANGELES
06 / PANORAMIX

Design sense.
Production instinct.

Panoramix is an independent interface studio focused on video games, fictional interfaces, and real-time systems.

Experience across studios including EA, Ubisoft, and Activision shaped a practice that bridges experience design, visual craft, motion, and the constraints of shipping. Panoramix brings that senior expertise to teams who need clear thinking, credible worlds, and interfaces built for production.

07 / START A CONVERSATION

Have a game in motion?

Let’s make the interface
feel inevitable.

displaying@displaying.xyz ↗
Los Angeles, CAAvailable worldwideResponse in 1–2 business days
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